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Advanced [show]


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Anselm Chatham, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 15000 cp. Lapis lazuli (9 gp). Lapis lazuli (9 gp). Malachite (9 gp).


Social Check DCs


Alex Burton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather, and sports empty pouches on his belt. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. He was an apprentice working in his father's forge. He became a Carpenter soon after.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Family. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Alex Burton, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. Banded agate (4 gp). Silver pearl (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is braided into rings. He has a dull look in his violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against goblins; and he desires power and/or immortality

Flaws: Depressed, Shy. Bonds: Military, Adventurer, Enemies. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Shirley, Male Human Warrior 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a red collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Adley, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Lewis Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. With a patchy black beard and wild black hair. His violet eyes dart from person to person.

Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Lewis studied abroad. His divine abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life.

Ideals: Gifted, Logical. Flaws: Depressed, Antagonistic. Bonds: Mentor. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Ainsworth, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs

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