Odo Alston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of goblins.
Ideals: Entrepeneur, Fighting. Flaws: Depressed, Secretive. Bonds: Enemies. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp.
Trym Garfield, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Scribe, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He struck the Jeweler job and began his own company from there.
Motivation: Sabotage a competitor; and to be a scribe again
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Thomas Barlow, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear brown clothing when he does not wear armor. He has shaved his head bald. He wears large thick round spectacles.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north, but his parents moved at a very young age to the west. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp.
Don Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. He is baby faced.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Justice, Fighting. Bonds: Guardian, Rich, Adventurer. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Superior lock.
Cory Emsworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case and is in decent physical shape. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Cory lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Seamstress.
Flaws: Shy. Bonds: Has a crush, Family, Religious. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Banded agate (7 gp). Bloodstone (60 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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