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Advanced [show]


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His moppish silver hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Fighting. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Anthony Heiser, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his blonde hair. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Job, Rich. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

William Milton, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 7 (-2)14 (+2)
Skills History +3, Medicine +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Carnelian (80 gp). Iolite (80 gp). 1 Minor magic item.


Social Check DCs


Cory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears brown leather gloves, a brown jacket, and tight pants. His blonde hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a orcs raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Cory Wilberforce, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


John Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with violet highlights, and long tan pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a marshal and was forced into it by his family

Ideals: Logical, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

John Digby, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Charles Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his pastel robe and has his dagger always slung over his shoulder. He keeps his black hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Some 8 years later his spouse died after the birth of his son. Heartbroken, Charles never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Bonds: Job, Military, Nature, In love. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Charles Whitby, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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