William Winthrop, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a brown suit. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: William was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1400 sp.
Bertram Stanton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses like a well dressed Stableman does. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length silver hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Bertram was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Stableman.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Job, Immigrant, Attractive, Military. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Richard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. His brown hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Richard hails from a village terrorized by gnolls. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Richard's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Chrysoberyl (110 gp). Obsidian (7 gp).
Manfred Camden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a black coat with brown slacks. He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Mason, who enjoyed hunting, Manfred was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has worked as a Dilettante like his mother before him.
Motivation: To be a Mason again; and wants to work out more often
Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Kent, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He keeps his silver hair in a flapper bob. He has gleaming, smiling hazel eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Secretive, Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Alexandrite (600 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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