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Advanced [show]


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, blue, dusty cloak. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to be a cartwright again

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Theobald Thackeray, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2700 sp.


Social Check DCs


Guy Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His black hair is braided into rings. His violet eyes are slightly larger than normal.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Guy was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Job. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Guy Hadlee, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 42000 sp. Alexandrite (600 gp). Chrysoberyl (70 gp). Jet (70 gp). White pearl (70 gp).


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His golden hair is braided into rings. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Brewer, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 7 years.

Motivation: He is greedy; and to be a brewer again

Ideals: Optimist. Flaws: Disease. Bonds: Slave, Job, Rich. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

John Wakefield, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Hubert Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His hair is short and golden. His eyes are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Hubert was raised in a hard working conservative environment. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and to be a body guard again

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Hubert Hampton, Male Human Cleric 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 8000 sp. Blue quartz (16 gp). Red spinel (40 gp). Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs


Reynard Winthrop, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy tan suit. His red hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Reynard Winthrop, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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