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NPC Generator

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Advanced [show]


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt, and carries hand crossbows. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting. Flaws: Cynical. Bonds: Slave, Poor, Adventurer. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Everard Reid, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 8 (-1)8 (-1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Golden pearl (120 gp). Black pearl (600 gp).


Social Check DCs


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is braided into rings. His eyes are likewise violet.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Joker. Bonds: Attractive, Military, Family. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Hunter Dumph, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Silver pearl (90 gp). Rhodochrosite (12 gp). Golden yellow topaz (500 gp).


Social Check DCs


Everard Hale, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, white shirt, and black tie. He has styled his black hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Mentor, Religious. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Everard Hale, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)8 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hubert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Dyer, who enjoyed hunting, Hubert was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he seems to be bored by most things

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: In love, Nature, Job. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Hubert Hayhurst, Male Human Aristocrat 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. A roughly beaten golden orb (80 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (200 gp). Solid gold idol (900 gp).


Social Check DCs


Wymar Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are green.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Lazy. Bonds: Religious. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Wymar Yardley, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)16 (+3) 11 (+0)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Celestial, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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