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NPC Generator

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Advanced [show]


Richard Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. He has styled his black hair well, parting it to the left. He has gleaming, smiling violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Richard was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Richard Quinton, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Marshal. His golden hair is heavily combed to the left. His blue eyes peer out from beneath his top yellow hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Born to a Slave Trader, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Pacifist. Flaws: Insane, Ugly. Bonds: Poor, Family. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Ainsworth, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Red spinel (80 gp). Rhodochrosite (9 gp).


Social Check DCs


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Professionalism. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Geoffrey Ainsley, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 28000 cp. Old masterpiece painting (400 gp). 1 Minor magic item.


Social Check DCs


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright red suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. His eyes are brown and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. He was an apprentice working in his father's forge. He struck the Body Guard job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Slave, Nature, Job. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Lance Barlow, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Hunter Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the left. His eyes are likewise amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 4 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Browning, Male Human Ranger 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp.


Social Check DCs

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