Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His hair is blonde, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west to a Blacksmith, Wymar learned a great deal about his mother's area of expertise. A gifted student he started as a Merchant, but he got bored and became a Blacksmith. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Optimist, Professionalism. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1 Minor magic item.
Adam Ainsworth, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. He wears his golden hair up. His green unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1000 gp. Smoky quartz (40 gp).
Trey Warwick, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: He comes from a rich southern family. Cursed with unlife at a very young age, Trey has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Aquamarine (400 gp).
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his tan robe and has his sai always slung over his shoulder. With a patchy chestnut beard and wild chestnut hair. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp.
Patrick Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is braided into rings. His violet eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Finely wrought small gold bracelet (10 gp).
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