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Advanced [show]


Trey Cotton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears a fancy black suit. His white hair is cut jaggedly and amateurishly. He has gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Map Maker soon after.

Motivation: Expand his business; and money/treasure

Ideals: Joker, Logical, Gifted. Bonds: Attractive, Job, Rich. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Trey Cotton, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)5 (-3) 9 (-1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey pants and tee shirts. His moppish black hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is content; and a deep hatred of orcs

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Enemies, In love. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Ernest Everleigh, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)8 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Carnelian (50 gp). White opal (400 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Roger Wallace, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a morningstar. His hair is short and auburn. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Fisher.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Job. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Wallace, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. Eye agate (8 gp). Violet garnet (1100 gp). Sardonyx (50 gp).


Social Check DCs


William Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports brown clothing, slightly heavier than average wear. He is an epitome of beauty. His chestnut hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, William will drive conversation. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Artistic. Bonds: Attractive, Military, Rich. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

William Tatum, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)12 (+1) 17 (+3)18 (+4)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Map Maker.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Ainsworth, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). 1 Superior lock.


Social Check DCs

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