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Advanced [show]


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with tan socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His silver hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Bather, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Tattersall, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Easton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears tan cloth garments or leather armor. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Impeccable, Fighting, Gifted. Flaws: Selfish. Bonds: Family. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Easton, Male Human Bard 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)8 (-1) 12 (+1)10 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Peter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair up. His fierce violet eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Peter's homeland. Peter decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Selfish, Addict. Bonds: Immigrant. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Marleigh, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and white handkerchief worn on his left side. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He was born in the east, but his parents moved at a very young age to the west. He worked as a nervous Ruler and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and doesn't want to be a ruler and was forced into it by his family

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Anselm Merton, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears bulky green painted plate armor. His golden hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerard was raised in a hard working conservative environment. A freak accident while working with his Glassblower father left him crippled. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Disease. Bonds: Family, Job, Rich. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Gerard Ramsay, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp. Black star sapphire (500 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs

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