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Advanced [show]


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a penchant for wearing a ring with an oversized jet on his left hand. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Rich, Mentor. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Gomory Addington, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Knight profession.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Knight, but he was a colossal failure. Some 4 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Poor, In love. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Anselm Anderton, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is long and golden with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Nicholas will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert, Gifted. Bonds: Attractive, Military, Family. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Snape, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears many layers of old clothing at all times. His white hair is heavily combed to the right. His eyes are green and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and a deep hatred of giants

Flaws: Ugly, Mundane. Bonds: Poor, Military, Slave, Enemies. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Theobald Shirley, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Gilbert Deighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Tailor; and he wants to get laid

Flaws: Antagonistic, Fearful. Bonds: Slave, Adventurer, Has a crush. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Gilbert Deighton, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 200 gp.


Social Check DCs

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