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Advanced [show]


Roger Stanford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is greasy and uncared for. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Roger was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Ugly, Addict. Bonds: Rich, Military, Family. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Roger Stanford, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Solid gold idol (200 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item.


Social Check DCs


Kyle Kent, Male Human [Permalink]

Personal [hide]

Description: This southern man wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time. His clothes are grease stained in places. His silver hair is styled in orderly dreadlocks. He has brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Kyle was born on a far southern mountains where he grew up under the tutelage of his father, an expert Laborer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Kyle Kent, Male Human Sorcerer 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 13 (+1)16 (+3)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Sherwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean pastel cloak covering his clean studded leather. He has silver hair. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Hugh will drive conversation. He receives visions of the future at random moments

History: He got into the Dilettante business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He became a Dilettante soon after.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Gifted. Bonds: Immigrant, Rich, Job. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Hugh Sherwood, Male Human Expert 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 6 (-2)10 (+0) 11 (+0)18 (+4)
Skills Athletics +6, Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +7

Possessions: Azurite (10 gp). Aquamarine (800 gp). Iolite (80 gp).


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length blonde hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the old dungeon and found the beat up spear and armor he uses now. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Sensitive. Bonds: Rich, Nature, Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Burton, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a moderate pudge and is not very fit. He keeps his black hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Patrick Fidget, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 6 (-2)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs

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