Roger Beitz, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a brown suit, and a wedding ring on his right hand. His brown hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.
History: Roger was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Dyer for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: In love, Job. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp. Star ruby (400 gp).
Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his silver hair. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and expand his business
Ideals: Gifted, Justice, Athletic. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 80 pp. Banded agate (16 gp). Iolite (40 gp). Rose (40 gp).
Hubert Peyton, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. This green eyed easterner is not easily forgotten.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Hubert was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Philantrophist, Fighting. Bonds: Job, Attractive, Family. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
Simon Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he is content
Flaws: Mundane. Bonds: Attractive, Has a crush, Religious, Nature. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item.
Anselm Weld, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His auburn hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of orcs once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Anselm began to lead the lost caravan. He now mingles about in high society.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!