Lance Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears brown cloth garments or leather armor. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Lance was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Marshal.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Fighting. Bonds: Job, Rich. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 cp. 1 Climber’s kit. 1 Good lock. 1 Magnifying glass.
Dean Kinsley, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown hair is still thick. His eyes are a pleasant violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: To protect his home; and to be a apothecary again
Ideals: Philantrophist, Gifted. Bonds: Poor, Job, Guardian. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Roger Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His black hair is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Tiger eye turquoise (15 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Kenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a grey and green handkerchief worn on his left side. His red hair is singed and shortened. He has hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Passionate, Artistic. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 3000 sp.
Theodoric Branson, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black tunic with green highlights, and long black pants that bunch up around his shoes. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.
History: Theodoric was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Persistence, Fighting. Flaws: Antagonistic, Hedonist, Depressed. Bonds: Attractive. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
