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NPC Generator

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Advanced [show]


Diggory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: He was raised by priests from a young age. Diggory was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Slave Trader. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Racist, Shy. Bonds: Immigrant, Religious, Mentor. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Diggory Cumberbatch, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Black pearl (400 gp). Banded agate (6 gp). White opal (1500 gp).


Social Check DCs


Balimaar Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright pastel suits and hats. He has a small bristly mustache and wavy red hair. His blue eyes peer out from beneath his small pastel hat.

Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Sage soon after.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Family, Mentor. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Balimaar Tatum, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Wymar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, and carries warhammers. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Wymar Hadleigh, Male Human Druid 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: Brown-green garnet (110 gp). Black star sapphire (1200 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He sports a long brown beard, and similarly colored long hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Racist. Bonds: Attractive, Family, Adventurer, Poor. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Clare, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp. Banded agate (7 gp). Violet garnet (500 gp). Malachite (7 gp). Obsidian (7 gp).


Social Check DCs


Ralf Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin tan vertical stripes and green pants. His red hair is thinning but still full. His eyes are likewise blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Human compassion; and money/treasure

Ideals: Gifted. Flaws: Emotional, Racist. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Ralf Tyndall, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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