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Advanced [show]


Peter Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with red colored cloaks and clothing. With bright red hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Engraver in town.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Engraver like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Ugly, Depressed. Bonds: Job, Mentor, Religious. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Peter Yorke, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp. Fiery yellow corundum (800 gp). Sardonyx (20 gp). Amber (70 gp). 1 Minor magic item.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He has red hair. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the old dungeon and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Mentor, Nature. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Henry Brandon, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Lapis lazuli (13 gp). Jet (160 gp).


Social Check DCs


Rolf Chester, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: Eccentric and domineering, Rolf will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He would like to get married and retire; and he has a crush on the local bounty hunter

Ideals: Extrovert, Pacifist, Artistic. Bonds: Enemies, Has a crush. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Chester, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Colby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a yellow shirt with thin brown vertical stripes and black pants. His white hair is kept up in a ponytail inside a small hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Gerard Colby, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bertram was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's since become an addict/alcoholic.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Impulsive, Addict. Bonds: Attractive, Family, Rich. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Snowdon, Male Human Fighter 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs

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