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Advanced [show]


Norman Payton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a pastel suit, blue shirt, and brown tie. His hair is long and brown with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Stableman profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Norman Payton, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp. Jet (70 gp). White pearl (70 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Banker, his mother struggled to pay the bills. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Halsey, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich eastern family. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy. Bonds: Family, Rich. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Don Fawcett, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Rayden, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His red hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Rayden, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bellfounder does. He carries a battered pickaxe and tarnished shortspear as well. His red hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Banker, but he was a colossal failure. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Tattersall, Male Human Warlock 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 900 gp. Aquamarine (400 gp). Lapis lazuli (13 gp). Deep blue spinel (400 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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