Raymond Barlow, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and very much looks the part of a Bounty Hunter. His left hand appears badly burned and disfigured. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2200 sp. Zircon (80 gp). Deep green spinel (40 gp).
Kyle Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Cartwright does. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Lazy. Bonds: Job, Rich, Family. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Celestial, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 4000 sp. Gold and topaz bottle stopper cork (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item.
Gilbert Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has shaved his head bald. This brown eyed westerner is not easily forgotten.
Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his mother. Gilbert was born on a far western plains where he grew up under the tutelage of his mother, an expert Seamstress. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant, Religious. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 50 pp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Trey Alston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a fancy black suit. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trey's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic, Insane. Bonds: Attractive, In love, Adventurer, Nature. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (700 gp). Sapphire pendant on gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered ceremonial dagger and tarnished shield as well. He has moderate length golden hair. This green eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Athletic. Flaws: Depressed. Bonds: Military. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Darkwood Buckler. 1 Full Plate. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!