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NPC Generator

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Advanced [show]


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large brown jacket. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Henry Stanton, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His chestnut hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Hugh Weld, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of luck around his neck, and a dagger on his belt. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He plays an instrument quite well.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of dire rats

Ideals: Fighting, Artistic. Bonds: Attractive, Enemies, Religious. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Guy Sydney, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Athletics -1, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 200 gp. Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His white hair is greasy and uncared for. His eyes are green and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ralf was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Insomniac. Bonds: Rich, Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Ralf Blakely, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tim's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Tim Tinley, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. Black pearl (200 gp). Amethyst (140 gp). 1 Minor magic item.


Social Check DCs

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