Balimaar Harper, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length auburn hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken from his home at a very young age. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.
Motivation: To be a Servant again.
Bonds: Adventurer, Attractive, Job, Religious, Slave. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 600 gp. Pink pearl (80 gp). Sardonyx (30 gp).
Don Van Es, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Professionalism. Flaws: Ugly, Forgetful, Mundane. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ralf Milton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Ralf was raised in a hard working conservative environment. He worked as a nervous Blacksmith and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Disciplined. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. Brown-green garnet (90 gp). Obsidian (7 gp).
Norman Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, grey shirt, and tan tie. He has a penchant for wearing a ring with an oversized topaz on his right hand. He sports a long silver beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Barrister and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Selfish. Bonds: Rich, Family, Military. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2700 sp. 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Tanglefoot bags.
Robert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who sports white clothing, slightly heavier than average wear. He keeps his long golden hair kept up in a rat tail. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Robert will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Extrovert, Gifted. Bonds: Poor, Adventurer, Family. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. Bloodstone (20 gp). Brown-green garnet (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
