Dustin Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. His long black hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: To protect his home; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 5 (-3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 12000 sp. Black pearl (400 gp). Black pearl (400 gp). 1 Spyglass.
Drogo Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hasn't been sleeping well lately.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Ugly, Insomniac. Bonds: Military, Debt, Family. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 600 gp. Golden yellow topaz (200 gp). Rose (20 gp). Fire opal (1600 gp). Aquamarine (200 gp). Red garnet (110 gp).
Theobald Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His moppish auburn hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Silk rope. 1 Masterwork Musical instrument.
Alexandre Wade, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man has the majority of his body covered in plate. His white hair is lengthy. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 5 (-3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6
Possessions: 2600 sp.
Bertram Sharps, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head, and is pretty ugly. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Fisher job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!