Norman Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is heavily combed to the left. His eyes are amber and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Enemies, Religious, Job. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp.
Justin Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His auburn hair is lengthy and is close to two feet long. He is baby faced.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Justin studied abroad. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying brother.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Slave, Enemies. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2300 sp.
Bertram Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His thin eyebrows rest above his beady gray eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Shoemaker business at a young age. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Shoemaker.
Motivation: To be a Apothecary again; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp.
Gilbert Ramsay, Male Human [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a yellow coat with tan slacks. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 8 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Hematite (16 gp). Black pearl (600 gp). 1 Minor magic item.
Jocelyn Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Junk Dealer. He wears a feathered hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up nunchaku and armor he uses now. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Impeccable. Flaws: Insane, Terse, Shy. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 12000 sp. Aquamarine (900 gp). Red garnet (60 gp). White pearl (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!