Henry Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. He has red hair. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Henry studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He would like to get married and retire; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Rich, Has a crush. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Gilbert Tyndall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown pants and tee shirts. His brown hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Painter, Gilbert learned a great deal about his mother's area of expertise. A gifted student he started as a Bather, but he got bored and became a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Job. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Theobald Bentham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of death around his neck, and a greatsword on his belt and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: Theobald lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Fighting, Gifted. Bonds: Family, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp.
Guy Bentley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in black turtlenecks beneath a white coat with blue slacks. His broad hat is riddled with cuts and holes. His green eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 35000 sp. 1 Minor magic item.
Nicholas Perry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his chestnut hair up. His fierce hazel eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to pay off his debts
Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Job, Debt. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
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