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NPC Generator

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Advanced [show]


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the west. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insane, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Brandon, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: Born to a Servant, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Slave, Attractive, Poor. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Rodney, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs


Guy Adley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a black suit. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Adley, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Backpack. 1 Bullseye lantern.


Social Check DCs


Diggory Colby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Courier, Diggory learned a great deal about his mother's area of expertise. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and many goblins want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Job, Adventurer, Enemies. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Colby, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. Malachite (9 gp). Tourmaline (50 gp). 1 Magnifying glass.


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is short and black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is content; and to end his boredom

Flaws: Insomniac, Mundane, Depressed. Bonds: Military, Rich. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Alston, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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