Arnold Benson, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire.
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90000 cp. Fire opal pendant on a fine gold chain (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Solid gold idol (800 gp).
Guy Hamilton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Guy was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Ideals: Fighting, Persistence. Flaws: Ugly, Addict, Greedy. Bonds: Military. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp. Black star sapphire (600 gp). Amber (160 gp). Deep green spinel (160 gp). 1 Minor magic item.
Gerald Acton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sculptor does. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to be a cook again
Flaws: Shy, Disease. Bonds: Job, Family, Poor. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear black pants and tee shirts. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He used his abilities to travel the world and help people.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Gifted, Philantrophist. Bonds: Adventurer, Enemies. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
Alexandre Norton, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He struck the Barkeep job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and to be a masseuse again
Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job, Military. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. Moonstone (40 gp). Azurite (11 gp). Azurite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!