Gilbert Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, tan cloak. He keeps his white hair in a pixie cut. He has gray eyes.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Adventurer in town.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Poor, Job, Enemies. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 50 pp. 1 Everburning torch.
Trym Digby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and many brigands want him driven away
Ideals: Fighting. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
John Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Moonstone (50 gp). Aquamarine (200 gp). Alexandrite (200 gp). Citrine (50 gp).
Raymond Shipley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Mayor does. His chestnut hair is lengthy and is close to two feet long. His eyes are violet and beady.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Poor. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Charles Beckwith, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light grey in addition to tight pants. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small desert village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Justice, Logical. Bonds: Attractive, Nature, Adventurer, Debt. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 2000 sp. Moss agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!