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NPC Generator

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Advanced [show]


Don Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a white cloak and cross-gartered yellow stockings. He is muscular with a powerful set of arms. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Herbalist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Don hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Abram, Male Human Fighter 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Red spinel (80 gp).


Social Check DCs


Jocelyn Appleton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His red hair is kept up in a ponytail inside a deerstalker hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Jocelyn was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Bonds: Family, Enemies, Job, Nature, Rich. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Jocelyn Appleton, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Aquamarine (200 gp). Jet (120 gp). Eye agate (8 gp).


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His white hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Immigrant, Adventurer. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Wymar Bentham, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 16 (+3)13 (+1)
Skills Deception +3, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Robert Benson, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Gifted. Bonds: Slave, Rich. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Robert Benson, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp.


Social Check DCs


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears blue cloth garments or leather armor. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical, Gifted. Bonds: Immigrant, Military. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Chatham, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)8 (-1) 9 (-1)9 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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