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Advanced [show]


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gerald was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Persistence. Flaws: Addict, Shy, Hedonist. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Gerald Marston, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly brown, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Immigrant, Slave. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Manfred Badger, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Star rose quartz (50 gp). 1 Chain shirt.


Social Check DCs


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting green shirt and pants. His blonde hair is cut short. He has gray eyes and a green hat with a violet feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he wants revenge against giants

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Wedgwood, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)7 (-2) 7 (-2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 27000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. His long silver hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Bricklayer again; and he is unsatisfied with his job

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Balimaar Atherton, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (9 gp). Star ruby (1100 gp). Banded agate (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Sharps, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His silver hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Server, but he was a colossal failure. He has worked as a Masseuse like his father before him.

Motivation: He is unsatisfied with his job; and to be a server again

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Job. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Hugh Sharps, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 sp.


Social Check DCs

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