William Redfield, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Apothecary uniform. He has a moderate pudge and is not very fit. He wears his black hair up. His thin eyebrows rest above his beady amber eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich western family. He worked as a nervous Apothecary and found it very stressful. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Cory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Job, Military. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 50 pp.
Aldous Vance, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is well dressed, constantly wearing a violet suit, green shirt, and blue tie, and his gloved hand is found clutching a kukri. He wears a top hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: Born in the north his family was never financially stable. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Secretive, Disease. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1700 gp.
Alex Rodney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey coat over a black low-cut shirt, and a broad hat upon his head. He wears his blonde hair down. His violet eyes dart from person to person.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist. Flaws: Cynical. Bonds: In love, Adventurer, Rich. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 7000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (200 gp).
Gomory Beitz, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey coat over a black low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. He has a dull look in his blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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