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Advanced [show]


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is matted, messy, and big. His eyes are amber.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 7 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Immigrant, Military. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Aldous Middleton, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp.


Social Check DCs


Anselm Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His skin is fair and his fingers are delicate and long. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Anselm studied abroad. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Anselm Sheldon, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 17 (+3)18 (+4) 10 (+0)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Giant, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2

Possessions: Fire opal (500 gp).


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Immigrant. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Gunter Wellington, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)15 (+2) 11 (+0)8 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears a white armored body suit, with a simple violet line shooting up and back down. He has a penchant for wearing a ring with an oversized jet on his left hand. His brown hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Bonds: Rich, Adventurer, Religious. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Hugh Davenport, Male Human Fighter 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. Large well-done wool tapestry (200 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Charles Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He wears his red hair down. His thin eyebrows rest above his beady hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a xeno-phobe, disliking non-Humans.

History: Charles was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Unemployed for hire.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Charles Sheldon, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Buckler.


Social Check DCs

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