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Advanced [show]


Balimaar Conway, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and he perpetually has his whip ready. His black hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Balimaar Conway, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Deep green spinel (150 gp). Obsidian (10 gp).


Social Check DCs


Gunter Kent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast plains. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Gunter Kent, Male Human Warrior 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear green clothing when he does not wear armor. He wears a colorful flower in his golden hair. His violet eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the west to a Map Maker, Drogo learned a great deal about his father's area of expertise. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and he feels threatened by others

Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Has a crush, Job, Rich. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Drogo Dudley, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man sports black clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Miles lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Justice, Entrepeneur. Bonds: Military, Family. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Miles Blankley, Male Human Sorcerer 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp. Banded agate (11 gp). Golden yellow topaz (700 gp). Brown-green garnet (110 gp).


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries sickles. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Religious, Mentor. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Odo Mitchell, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Religion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Infernal, Terran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs

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