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NPC Generator

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Advanced [show]


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean black cloak covering his clean studded leather. His hair, while still mostly golden, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Fletcher business at a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He has worked as a Fletcher like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Flaws: Insane, Fearful. Bonds: Attractive, Enemies, Job. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Everard Stansfield, Male Human Warlock 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 18 (+4)10 (+0)
Skills Athletics +2, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is dressed in a clean green cloak covering his clean studded leather. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Depressed. Bonds: Family. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Everard Clayton, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp.


Social Check DCs


Drogo Hadlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He's in love; and he would like to get married and retire

Ideals: Philantrophist, Logical. Bonds: Rich, Immigrant, Has a crush. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Drogo Hadlee, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills History +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2300 sp.


Social Check DCs


Adelard Southey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local miller

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Adelard Southey, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Anselm Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large auburn tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and to be a fortune-teller again

Flaws: Ugly, Antagonistic, Shy. Bonds: Military, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Anselm Blakeley, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)7 (-2) 9 (-1)10 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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