Guy Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Guardian. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Godfrey Hallewell, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is lengthy. His green eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Godfrey studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Military, Job, Religious. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gunter Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor, and carries bows. His silver hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Bonds: Enemies, Adventurer, Family, Attractive. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 11000 sp. 1 Minor magic item.
Cory Enfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his blonde hair up. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 3000 sp. Violet garnet (700 gp). Jade (50 gp).
Bertram Barton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Flaws: Ugly, Insane, Addict. Bonds: Poor, Nature. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).
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