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NPC Generator

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Advanced [show]


Lance Wallace, Male Human [Permalink]

Personal [hide]

Description: This man sports tan clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is cut close to his head. He has violet eyes and a tan hat with a black feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Gifted. Flaws: Selfish, Insane. Bonds: Adventurer. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Lance Wallace, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. Smoky quartz (40 gp). Lapis lazuli (14 gp). Violet garnet (200 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his trident always slung over his shoulder. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is black. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: Kyle was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a armorer and was forced into it by his family

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Family, Nature. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Kyle Altham, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his crossbow. He has no hair. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his father. Aldous was born on a far northern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Selfish, Depressed. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Shelby, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)15 (+2) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Darlington, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. His hair is red, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast island. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Slave, Rich, Nature. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Gerard Hornsby, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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