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NPC Generator

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Advanced [show]


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Athletic, Disciplined. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Gerald Morton, Male Human Wizard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 80000 cp. Eye agate (6 gp). Coral (120 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Graeme, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. His hair is short and brown. He has several tiny aquamarine earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Merchant, who enjoyed hunting, Don was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Don Graeme, Male Human Fighter 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Tourmaline (70 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Haley, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His golden hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, PTSD. Bonds: Rich, Job, Slave. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Conrad Haley, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Shane Gladstone, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur. Flaws: Ugly, Mundane, PTSD. Bonds: Rich. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Shane Gladstone, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp.


Social Check DCs


Bertram Read, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair is auburn and curly. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Philantrophist. Flaws: PTSD. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Bertram Read, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp. Star rose quartz (30 gp).


Social Check DCs

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