Alexandre Barney, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his scythe. He is an epitome of beauty. He wears his blonde hair up. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and to end his boredom
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Odo Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large white jacket. He wears his white hair up. He has a dull look in his blue eyes.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 13 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 3000 sp. Tiger eye turquoise (15 gp). Freshwater pearl (15 gp).
Odo Snape, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his falchion. He has a hunchback. His white hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted arcane powers by his dying sister.
Motivation: Money/treasure.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2800 sp.
Henry Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His black hair is lengthy. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 47 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +2
Possessions: 700 gp. Golden yellow topaz (800 gp). Aquamarine (800 gp). Malachite (12 gp). Malachite (12 gp).
Trey Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His chestnut hair is heavily combed to the right. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Mentor. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
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