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Advanced [show]


Thomas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Roofer uniform. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the left. His eyes are likewise hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Roofer, Thomas learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and to be a stableman again

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Immigrant, Rich. Occupation: Roofer

Voice: French accent

Attributes [hide]

Thomas Hadleigh, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Bernard Morton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He wears his white hair up in a very large beehive style do. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and his religion dominates his actions

Flaws: Ugly, Greedy, Racist. Bonds: Immigrant, Religious. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Bernard Morton, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 48000 sp. Coral (60 gp). Chrysoprase (60 gp). Violet garnet (300 gp).


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Scribe in town.

History: Bertram was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Scribe.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Joker, Persistence. Bonds: Attractive, Job, Family. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Bertram Pickering, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with red highlights, and long brown pants that bunch up around his shoes. His white hair is kept up in a ponytail inside a Stetson hat. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Engraver; and wants his loneliness to end

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Has a crush. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Hugh Hastings, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 11000 sp. Red-brown spinel (90 gp). Eye agate (12 gp). Hematite (12 gp). Deep blue spinel (700 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Clerebold Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing blue shirts, loose pants, and blazers most of the time, he is not a threatening figure. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he uses money and sex appeal to get what he needs

Ideals: Optimist, Fighting. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Clerebold Bradly, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2200 sp. Sard (30 gp). Deep green spinel (60 gp).


Social Check DCs

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