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NPC Generator

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Advanced [show]


Geoffrey Brixton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his chestnut hair down. His eyes are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Bellfounder profession.

History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Brixton, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears dark leathers with embroidery. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom; and he is content

Flaws: Antagonistic, Insane, Mundane. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Cornish, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Golden pearl (110 gp). Jade (110 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Norman Eastoft, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Moss agate (6 gp). Amber (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist, Justice. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Theodoric Hadley, Male Human Warrior 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Anthony Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky grey painted plate armor. He keeps his chestnut hair in a pixie cut. His eyes are brown and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Anthony was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and regain custody of his son

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Family, Adventurer. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Anthony Clinton, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)19 (+4) 9 (-1)10 (+0)
Skills Intimidation +3, Religion +7
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Gnoll, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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