Thomas Blankley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports white clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length chestnut hair. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Rock crystal (50 gp). Freshwater pearl (12 gp).
Guy Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly auburn, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 9 years later his spouse died after the birth of his son. Heartbroken, Guy never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To prove his worth to the world.
Flaws: Antagonistic, Impulsive, PTSD. Bonds: Poor, In love. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 14000 sp. Blue quartz (9 gp). Violet garnet (1600 gp). Carnelian (80 gp). Jet (70 gp). Lapis lazuli (9 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His red hair is still thick. He has several tiny jet earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Sailor, who enjoyed hunting, Chad was taken on many hunting expeditions. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Has a crush, Nature. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2300 sp. Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp). 1 Superior lock. 1 Masterwork Musical instrument.
Manfred Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has dyed his greying golden hair a little too much giving a sharp golden color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is overprotective of those who hire his services. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. He has had some formal painting training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Guardian, Immigrant. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 80 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Fire opal (400 gp). Alexandrite (1100 gp). Rhodochrosite (15 gp). Jade (60 gp). Blue quartz (15 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Windsor, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he is typically in his Slave Trader uniform. His long golden hair is drawn into a two foot long braid. His half smiles and amber eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.
History: Charles was born with his father's beautiful face. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Athletic. Bonds: Job, Attractive, Military, Enemies. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp.
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