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NPC Generator

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Advanced [show]


Alexandre Shelly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with pastel pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Insane, Hedonist, Disease, Insomniac. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Shelly, Male Human Paladin 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1700 sp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple blue line shooting up and back down. His golden hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Balimaar was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Mitchell, Male Human Warlock 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Deception +6, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is physically well-built. His blonde hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Persistence. Flaws: Insane. Bonds: In love, Immigrant, Debt. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Richard Marleigh, Male Human Fighter 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 18 (+4)18 (+4)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 600 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Kyle Quinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he has a crush on the local banker

Ideals: Entrepeneur. Flaws: Ugly, Shy, Addict. Bonds: Mentor. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Quinton, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Charles Gracey, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 2 Tanglefoot bags.


Social Check DCs

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