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NPC Generator

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Advanced [show]


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a grey and red robe with the hood down. He wears a colorful flower in his auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Justice, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Dumph, Male Human Warrior 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5

Possessions: 1000 sp. Sard (80 gp). Moonstone (80 gp).


Social Check DCs


Theobald Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and an old rival family wants him found

Ideals: Entrepeneur, Disciplined. Flaws: Hedonist. Bonds: Mentor, Poor. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Watson, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Barton, Male Human Sorcerer 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


John Paxton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Roofer and was forced into it by his family.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

John Paxton, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Odo Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Odo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Odo Shelly, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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