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Advanced [show]


Clerebold Whitby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with wide-brimmed hat. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Hedonist, Antagonistic. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Clerebold Whitby, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)7 (-2) 13 (+1)17 (+3)
Skills Deception +5, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His brown hair, when down, is lengthy. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a island tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Joker. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Guy Mitchell, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Disguise kit. 1 Disguise kit.


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Human compassion; and an old rival family wants him found

Flaws: Ugly, Shy, Racist, Disease. Bonds: Poor, Family. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Gomory Hale, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears many layers of old clothing at all times. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are green and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young William began to lead the lost caravan. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and he wants revenge against drow

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Poor, Enemies. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

William Wheatley, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)7 (-2) 14 (+2)7 (-2)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Healer’s kit. 1 Superior lock. 1 Silk rope.


Social Check DCs


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his white hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Mentor. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Compton, Male Human Ranger 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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