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NPC Generator

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Advanced [show]


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Shy, Addict. Bonds: Mentor. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Wellington, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Don Webley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. His hair is red and very short. He has gleaming, smiling blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Don was born the youngest of three triplets. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: To be a Shoemaker again; and an old rival family wants him found

Ideals: Gifted, Logical. Bonds: Job, Family, Slave. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Don Webley, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is black and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Mentor. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Shane Blankley, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Solid gold idol (300 gp).


Social Check DCs


John Tyndall, Male Human [Permalink]

Personal [hide]

Description: This western man wears skinny pants and wears a black and blue robe with the hood down. His clothes are grease stained in places. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the west. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

John Tyndall, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. Alexandrite (700 gp). Bloodstone (40 gp). Aquamarine (700 gp). Red garnet (80 gp).


Social Check DCs


Charles Colby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a lot of dark rich colors, with gold accents. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the large cave and found the beat up rapier and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Charles Colby, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 18 (+4)8 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp. Sard (70 gp).


Social Check DCs

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