Simon Ainsley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered blue stockings. His hair is long and white with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and to protect his home
Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic, Addict. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Rose (30 gp). Coral (90 gp). Chalcedony (30 gp). White opal (900 gp).
Guy Merton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Stylist.
Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Bonds: Attractive, Job, Immigrant, Debt. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Druidic, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp.
Theobald Enfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Impeccable. Flaws: Insane. Bonds: Rich. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Goblin, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Trym Payton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears grey trousers with violet and brown striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Bookbinder, his father struggled to pay the bills. Trym was born on a far northern forest where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical. Flaws: Disease, Insane. Bonds: Immigrant, Poor. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 2 Smokesticks. 2 Smokesticks. 4 Thunderstones.
Conrad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large green jacket. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Ploughman soon after.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Insomniac, Secretive. Bonds: Adventurer, Military, Job. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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