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NPC Generator

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Advanced [show]


Manfred Kelsey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He has a long red beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his mother. Manfred was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Kelsey, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 18 (+4)10 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Heward Remington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He has no hair. His eyes, though not visible through his cowl, are green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: Heward was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Sensitive, Hedonist. Bonds: Job. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Remington, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the east. Guy was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Mayor. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Guy Compton, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Frederick Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His hair is long and black with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Frederick was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Frederick Hadlee, Male Human Ranger 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 10000 cp. White opal (1600 gp). Alexandrite (800 gp). Rock crystal (50 gp). Jade (140 gp).


Social Check DCs


Cory Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Rich, Military. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Cory Brandon, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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