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NPC Generator

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Advanced [show]


Tim Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His hair is black and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Addict, Insane, Disease. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Tim Bradshaw, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Roger Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a feathered hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Roger Kendal, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)18 (+4)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky red painted plate armor. His brown hair is lengthy. His amber eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Pacifist, Gifted, Justice. Flaws: Depressed. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Kody Anderton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the left. His eyes are blue and beady.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Slave, Rich. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Wymar Warwick, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Athletics +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Aquamarine (1600 gp). Alexandrite (1600 gp).


Social Check DCs


Raymond Hayley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and wants to raise his children well

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Raymond Hayley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 13000 cp. Jade (80 gp).


Social Check DCs

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