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NPC Generator

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Advanced [show]


Hugh Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Weaver business at a young age. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Adventurer, Religious, Job, Slave. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Axton, Male Human Cleric 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He has a long chestnut beard with little hanging trinkets. His eyes are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of giants once and for all.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Secretive. Bonds: Immigrant, Enemies, Poor, Adventurer. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Charles Dayton, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 8000 cp.


Social Check DCs


Hubert Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple violet robe with pastel stripes complete with hood. His moppish blonde hair is in a traditional bowl cut. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 4 years old his parents immigrated from the east. He worked as a nervous Shoemaker and found it very stressful. He has worked as a Shoemaker like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Hubert Marston, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Lance Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. With bright black hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Crawford, Male Human Aristocrat 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)7 (-2) 9 (-1)13 (+1)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 800 gp.


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely grey suit with tan socks and a vest with buckled shoes. He has styled his black hair well, parting it to the left. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of goblins once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Selfish, Mundane. Bonds: Enemies. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Arnold Clare, Male Human Paladin 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)17 (+3) 14 (+2)16 (+3)
Skills Deception +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Sard (60 gp). Freshwater pearl (16 gp). Rich purple corundum (900 gp). Rock crystal (60 gp).


Social Check DCs

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