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NPC Generator

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Advanced [show]


Peter Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Bricklayer does. His brown hair is thinning but still full. He has a dull look in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job, Religious. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Peter Woods, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Peter Willoughby, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Jade (110 gp). Azurite (6 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. His hair is black and very short. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Trym Tatum, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 18 (+4)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 11000 cp.


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. In his 13th year, his parents were killed by a drow raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is content; and regain custody of his daughter

Ideals: Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Enemies. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Aldous Marlee, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. He has violet eyes and a yellow hat with a brown feather.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: William was born with his mother's beautiful face. His necromantic abilities were realized during a raid on his village. He became a Interpreter soon after.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

William Kimberley, Male Human Fighter 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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