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Advanced [show]


William Blakely, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright brown suits and hats. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: William lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Blakely, Male Human Wizard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His hair is cut close to his head. His brown eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gomory was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Emotional, Depressed. Bonds: Military, Family. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Barney, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of goblins once and for all.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Poor, Enemies, Family. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Anselm Walcott, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Aquamarine (900 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Hubert Kimberley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hubert's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Hubert Kimberley, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 sp. Black velvet mask with numerous citrines (60 gp). Cloth of gold vestments (60 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Henry Altham, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Doctor. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Doctor, Henry learned a great deal about his father's area of expertise. His childhood dream was to be a Courier, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Addict, Shy, Insomniac. Bonds: Job. Occupation: Doctor

Voice: French accent

Attributes [hide]

Henry Altham, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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