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NPC Generator

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Advanced [show]


Hubert Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and carries tridents. His silver hair is styled in orderly dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Snape, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2100 sp.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting black shirt and pants. His black hair is styled in orderly dreadlocks. His green eyes peer out from beneath his broad black hat.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Godfrey hails from a village terrorized by dire rats. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To protect his home; and a deep hatred of dire rats

Ideals: Persistence. Flaws: Disease. Bonds: Enemies, Rich, Guardian. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Staurheim, Male Human Barbarian 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His auburn hair is drawn into a tight pony tail with a card scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small desert village. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Budd, Male Human Druid 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 10000 sp. Deep green spinel (90 gp).


Social Check DCs


Gerard Wesley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his Stetson pastel hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Athletic, Extrovert, Fighting, Impeccable. Bonds: Job. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Gerard Wesley, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 6 (-2)16 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Alexandrite (1500 gp). Black pearl (1500 gp).


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has worked as a Fletcher like his father before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Bonds: Job, Religious. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Gunter Stanton, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 13 (+1)15 (+2)
Skills Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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